Mage Knights, those miniature warriors with names like Gibbering Ghoul, Bone Grinder, Soul Stealer and Weresabertooth, were all the rage last year in elementary school. Though designed primarily for the adolescent male world of gaming enthusiasts, Mage Knights also cast their spell on the younger set. During recess, it was not unusual to see all the first-grade boys, among them our son Andy, huddled together analyzing damage points and engaging in trade negotiations tough enough to give General Motors a run for its money.
My husband and I looked on with amazement, but we were not thrilled to have our homes invaded by creatures reminiscent of H. P. Lovecraft’s Cthulhu or by man-eating she-warriors in extreme décolletage. We faced a choice—resign ourselves to a distasteful but passing fad or deprive Andy of a basis for social interaction.